Sdmc Sound Cards & Media Devices Driver

Sdmc Sound Cards & Media Devices Driver© Provided by Hindustan Times

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The Municipal Corporation of Gurugram (MCG) will start a week-long trial of restricting vehicular movement on a 600-metre stretch in Sadar Bazar on February 22, commencing a redesign project that has been on the cards since 2019.

Officials said that depending on the outcome of the trial, the MCG will take a call on enforcing the no-vehicle rule permanently, by installing hydraulic barriers and redesigning the area.

MCG officials said that the trial will be executed on the 600-metre stretch between Jama Masjid and the Head Post Office.

Set up in the 1930s, Sadar Bazar is the city’s oldest market with more than 1,500 shops. It is heavily congested and the narrow lanes compound the matter. On weekends, the daily footfall is around 20,000. As per MCG officials, more than 90% of the street users in the market are pedestrians and the redesign is being done to create equitable space for them.

Sadar Bazar’s redesign has been on the cards since August 2019, with the then MCG commissioner Amit Khatri citing the example of the redesign of Karol Bagh market by the North Delhi Municipal Corporation (NDMC). In Delhi, a 700-metre stretch of the market was turned into a vehicle-free zone, following which the MCG planned to implement similar measures at Sadar Bazar.

For the trial, the MCG will place temporary barriers at the entry and exit points to ensure no vehicles can pass through. Besides, the MCG is also setting up a dedicated vending zone for street vendors in the market.

“A few months ago, we had launched an urban street design competition, which also included remodelling the 600-metre stretch at Sadar Bazar. We’ll be incorporating around 70% of the elements from the design plan which secured first place in the competition. The remaining 30% has been modified by the MCG to suit the needs of the people visiting there,” said Jitender Garg, joint commissioner, MCG.

Garg said that certain elements, such as the allocation of parking space or the design of street vending zone, in the design proposals that were awarded the second and third places are more suitable to the on-ground requirements.

“Initially, the redesigning will be done for one week only. Depending on its success we’ll take a call on making it a permanent feature along with few modifications if needed,” said Garg.

He further said that he would hold a meeting with around 15 representatives of various associations of Sadar Bazar to explain the design model and apprise them of the week-long trial.

“While we support MCG’s initiative for making the market a no-vehicle zone, we’ll need clarity on whether this may lead to a reduction in visitors or have long-term gains. A majority of shopkeepers are under heavy losses due to the coronavirus outbreak. Any further loss due to a reduction in customers will be a major setback for us. So, the implementation has to be done keeping this perspective in mind,” said Bablu Gupta, president, Sadar Bazar Traders Association.

Garg said that the steps towards the trial have already started, with the MCG seizing items of around 25 street vendors who were encroaching the pathway and issuing notices to around 20 shopkeepers for allowing street vendors to be stationed outside their premises.

In December last year, the ministry of housing and urban affairs had carried out Streets for People Challenge at a national level, with the MCG anchoring the competition in Gurugram.

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Please note: This page is unfinished and still contains references to the Citra emulator and the Nintendo 3ds!

The User Directory


yuzu’s user directory is where the emulator persists the emulated Switchs NAND, save data, extra data, and a host of other files necessary for yuzu to run properly. The path of the user directory varies on different systems:

  • on Windows, the path is C:/Users/[your-user-name]/AppData/Roaming/yuzu/. Note that the folder AppData is hidden by default, so you need to change the configuration to view it.
    • in old version of yuzu, the user directory used to be the user folder in the same directory as the yuzu executable.
  • on macOS and Linux, the path is ~/.local/share/yuzu-emu/. Note that the folder .local is hidden on most machines, so you need to change the configuration to view it. Additionally, the config folder is located in ~/.config/yuzu-emu/.

There are at least three directories within the user directory: config, nand, and sdmc. For users that have dumped the shared fonts from a Switch console, there will also be a sysdata directory. See below for details about each directory and what data is stored within.

Diagram of yuzu’s User Directory

Dumping files from a Switch

Included in this guide are instructions on how to dump various files from a Switch console to put into the yuzu user directory. These files are optional in terms of yuzu’s ability to run, but depending on certain circumstances some may be required in order to run a particular game or get past a certain point in the game. In general, dumping files from a Switch will require an SD card reader or some way to use wireless file transfer from a Switch to a computer like the FTP System Module or the FTPd Homebrew and that the Switch being dumped from has Custom Firmware installed.Optionally, more advanced users can use HacDiskMount to access a NAND Backup instead of accessing the Switch directly.

If the below articles are too wordy, consult the below tutorials for obtaining optional files to improve the yuzu experience:


This directory contains files containing information that tell yuzu how to run. These files are in plain text and thus are fully editable and contain configurations for mapping controls, which [CPU]] and audio engine to use, rendering and other visual options, the [Log Filters, which region the emulated Switch belongs to, whether to treat the emulated Switch as a new Switch, and whether to insert a virtual SD card into the emulated system.

Changing these files is only to be done by advanced users because making changes at random can cause yuzu not to work as expected or at all. The yuzu executable has options menus that allow users to change most of the aforementioned configurations safely. If yuzu has trouble running after changing a file and the user cannot remember what they changed, delete the configuration files and run the executable again so that they are regenerated automatically (albeit as though yuzu is being run for the first time so any existing configurations are lost).


This directory contains yuzu_log.txt. This file is automatically generated by yuzu and stores the logging. It is overwritten every time yuzu is launched.


This directory is the emulated Switch system NAND. It does not match an actual console’s NAND exactly due to differences between yuzu and a physical Switch. This directory will contain the data directory and potentially also the system archives.


This directory is automatically generated by yuzu and contains the system and extra data for the emulated NAND. Inside this directory is another directory, 00000000000000000000000000000000. On a physical Switch, the directory inside data would be named differently. Its name would be 32 characters long and made of hexadecimal characters (0-9 and A-F) instead of it being all 0’s like yuzu. This knowledge is only important if you plan on dumping any NAND system data or extra data from a physical Switch and associating it with yuzu. The 00000000000000000000000000000000 contains two folders, extdata, containing NAND extra data, and sysdata, containing NAND system save data.


System save data is identified by a title ID, separated into TID High, the first 8 characters of the title ID, and TID Low, the last 8 characters of the title ID. Most system save data has a TID high of 00000000. An individual piece of system save data is stored in sysdata/[TID Low]/[TID High]. For details about the different kinds of system save data, see 3dbrew. For first-time yuzu users, there may be nothing inside the sysdata directory. In fact this will be the case for most yuzu users, and is nothing to be alarmed about. This data will be created automatically in some cases, such as when a Mii is saved in Mii Maker. Almost none of this data is essential for yuzu to run homebrew games or backups of licensed titles.

There is one notable exception to the last statement. yuzu requires a dump of a physical Switch’s config savegame in order to run a small number of games. Follow the instructions located at Dumping Config Savegame from a Switch Console to obtain the config savegame from a Switch console.


Other system save data aside from the config savegame can be dumped from a Switch console by an expert user and placed in the sysdata folder. At this time, though, many features that read from or write to system save data have not been implemented so there is currently little value in doing so. See this discussion topic for more details about dumping system save data.


NAND extra data always has a TID High of 00048000, so the extdata directory should contain a 00048000 folder, though it has been observed in yuzu that there may be a 00000000 folder instead, and users have reported issues if there is both a 00000000 and 00048000 folder contained therein, so it is advised to delete the 00000000 folder if that is the case. Inside the folder may be nothing, or it may contain one or more directories named F000000#, where # can be the characters A-F or the numbers 0-9. Each of these folders corresponds to a TID low, which can be used to identify the type of extra data stored therein. See 3dbrew for details about the different kinds of extra data stored in NAND.

At this point in time, it is possible to dump extra data from a physical Switch’s NAND using a save manager like JKSM and to place it in the extdata directory, but doing so is entirely optional and yuzu does not currently emulate NAND features that utilize most of this extra data.

system archives

This folder, named 00000000000000000000000000000000, will only exist if the system archives have been dumped from a physical Switch. The system archives are required for some games to work with yuzu. To obtain the system archives, follow the instructions located at Dumping System Archives and the Shared Fonts from a Switch Console.


This directory is the equivalent of the SD card inserted into a physical Switch, which stores game save and extra data and any titles installed to the SD card in encrypted format, though yuzu does not currently emulate installing titles to SD and instead runs decrypted .Switch, .app, and .cxi files directly from the computer’s filesystem. Inside the sdmc folder, just like on a real Switch console, is a Nintendo Switch directory, which contains two more directories, Private and 00000000000000000000000000000000.


Sdmc Sound Cards & Media Devices Driver

The Private directory on a real Switch contains camera data (in 00020400/phtcache.bin) and sound data (in 00020500/voice/...). yuzu will create camera data while it is running. If a user wants to copy their camera and sound data to yuzu, they can do so easily by copying the Private folder from their SD card and overwriting yuzu’s, but at this time there is no value in doing so.

Sdmc Sound Cards & Media Devices Driver


This directory contains another directory of the same name, and inside of that is where game saves (in the title directory) and extra data (in the extdata directory) can be found. On a real SD card, there would not be two 00000000000000000000000000000000 folders, but instead the folders would be named as hexadecimal characters corresponding to a Switch console ID. If a user wishes to extract save or extra data from their physical console, they do not need to worry about the console ID not matching yuzu’s 00000000000000000000000000000000 folders.


If any games have been saved while playing them with yuzu, there should be a folder inside sysdata named 00040000. This folder contains all of the save data for Switch titles. It is entirely possible to retrieve save data from an SD card using a physical Switch console and import it into yuzu to continue a game where it was last left off on the console. See [Dumping Save Data from a Switch Console]] for instructions. On a real SD card, the sysdata folder will also contain the files required to run any Switch titles installed to the SD card. This can be mimicked somewhat by [Dumping Installed Titles and importing them into yuzu’s sysdata directory but this is unnecessary since yuzu can run them from anywhere on a computer filesystem and doesn’t require the accompanying .tmd and .cmd files.

On a real SD card, there may be two other directories inside sysdata. These directories are named 0004000e and 0004008c and correspond to downloaded game updates and DLC respectively. The data contained within these directories can be backed up on a computer as decrypted CIA files and installed with yuzu (Dumping Updates and DLCs). The latest version of GodMode9 is required to redump your DLCs if you do not own all them as it was dumped incorrectly before.


Sound Cards Creative

This directory contains all of the extra data created when playing Switch game backups. yuzu emulates a console’s behavior of reading from and writing to extra data, so this data can be dumped from an SD card using a physical Switch console and imported into yuzu. See Dumping Extra Data from a Switch Console for instructions.

other folders

If a real SD card is compared to yuzu’s emulated SD card, yuzu may appear to be missing one or more folders present on the real SD card: dbs, backups, and Nintendo DSiWare. The dbs folder contains a Switch console’s title database. The backups folder contains saved data backed up via the Home Menu. The Nintendo DSiWare folder contains exported DSi exports. yuzu does not need any of these folders so there is currently no value in dumping them.


This directory can contain two files.

Sdmc Sound Cards App

  • shared_font.bin: this was a legacy system font data dumped from old versions of Switchutils and is no longer supported. If the user does not have shared font installed, yuzu will use the open source font replacement instead. Users should redump their shared font since the open source font replacement may not always look accurate. See Dumping System Archives and the Shared Fonts from a Switch Console for more information.

  • aes_keys.txt: this file is reserved for future use to hold decryption keys.